The controls can be really wonky at first, especially with jump, run, and the lighter all being under your thumb. Especially when the game doesn’t give you any real lead in how to find them all. ![]() The fact you can still do all of them is interesting, and you still get some the visual results from them, but for someone who may not know these achievements or know they exist, the concept art appearing “randomly” might get frustrating. I would have liked to have seen them as maybe a different menu option, since I’m pretty sure the PS4 ver keeps its achievements since the PS4 supports achievements for games. You don’t even get the saving eye symbol in the bottom right when doing any of the steps for the achievements. To someone fooling around, the concept art is just. You can still get these achievements in the switch ver, they’re totally intractable, and you still unlock the concept art for doing so, but… It never, ever tells you that you jumping on the bed or playing all the piano keys is why you unlocked the concept art. They also provide little sub-objectives, because tbh, LTNM doesn’t offer too much replayability on its own. The achievements add a little more to the world and give a bit more character to how you interact w your environment and how you see the characters you play as. ![]() I think the nome achievement especially, and the bottle achievement for Seven really contribute to the game in their own way. ![]() Much slower than my pc ver I believe, and my pc ver can’t keep up w the intro w the lady. Goodd, the time from restarting between check points or between deaths is insanely slow.
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